PROJ ISOUND: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Mblackwell (talk | contribs)
mNo edit summary
Fox (talk | contribs)
Redirected page to Defineprojectile
Tag: New redirect
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet projectiles.
#REDIRECT [[defineprojectile]]
 
Syntax is:
 
[[defineprojectile]] <tile number> PROJ_ISOUND <name>
 
Where <name> is the name of the [[sound]] you wish to play.

Latest revision as of 09:57, 21 February 2020

Redirect to: