Newowner: Difference between revisions

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Matteus (talk | contribs)
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Jwaffe (talk | contribs)
m minor change of wording
 
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the actor ID of the view cam being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing.
the actor ID of the viewscreen camera (not the viewscreen) being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing.
 
[[Category:Player structure members]]

Latest revision as of 12:17, 30 November 2014

the actor ID of the viewscreen camera (not the viewscreen) being used. If none is being used the value is -1. Setting it will force the view to the view cam with the appropriate actor ID. If forced an attempt to move or press esc will force the camview to the player's view. Thus if forced I would advise detecting an attempt to break the forced view and allow a return to normal viewing.