Horiz: Difference between revisions
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The '''horiz''' member of the player structure controls the angle at which the player is looking up or down. A value of 100 equates to looking straight ahead; 299 is looking all the way up and -99 is looking all the way down. | |||
Similar to floor/ceiling slopes, the value for horiz represents the tangent of an angle, rather than the angle itself. A horiz difference of 128 corresponds to a tangent difference of one. | |||
gamevar TEMP 0 0 | |||
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 | |||
ifhitspace // slowly angle the player's view downwards when use is held | |||
{ | |||
getplayer[THISACTOR].'''horiz''' TEMP | |||
ifvarg TEMP -99 | |||
addvar TEMP -1 | |||
setplayer[THISACTOR].'''horiz''' TEMP | |||
} | |||
ifaction 0 | |||
action PSTAND | |||
... | |||
[[Category:Player structure members]] | |||
Latest revision as of 15:00, 25 August 2019
The horiz member of the player structure controls the angle at which the player is looking up or down. A value of 100 equates to looking straight ahead; 299 is looking all the way up and -99 is looking all the way down.
Similar to floor/ceiling slopes, the value for horiz represents the tangent of an angle, rather than the angle itself. A horiz difference of 128 corresponds to a tangent difference of one.
gamevar TEMP 0 0
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
ifhitspace // slowly angle the player's view downwards when use is held
{
getplayer[THISACTOR].horiz TEMP
ifvarg TEMP -99
addvar TEMP -1
setplayer[THISACTOR].horiz TEMP
}
ifaction 0
action PSTAND
...