Random club frame: Difference between revisions

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This is initialized to zero. The comment in the code says 'Glowing'.... For WW2GI, this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.
This is initialized to zero. The comment in the code says 'Glowing'.... For [[WWII GI]], this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.
 
[[Category:Player structure members]]

Latest revision as of 13:36, 30 July 2009

This is initialized to zero. The comment in the code says 'Glowing'.... For WWII GI, this is incremented by 64 each frame if the current has the WEAPON_FLAG_GLOWS flag. Also, if it's not zero, you can't fire the shotgun (I don't know why...) When the shrinker or grower are dispalyed on the screen, tile SHRINKER +2 is drawn using this as a modifier, then the normal weapon is drawn.