PIPEBOMB CONTROL: Difference between revisions
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Defines the behaviour of a pipebomb on the ground. | Defines the behaviour of a pipebomb on the ground. | ||
Set to 0 and the pipebombs will only exploded if they are hit | |||
Set to 1 to use a handheld remote detonator (default) | Set to 1 to use a handheld remote detonator (default) | ||
Set to 2 to use a timer, the amount of time defined by the gamevar GRENADE_LIFETIME | Set to 2 to use a timer, the amount of time defined by the gamevar GRENADE_LIFETIME | ||
[[Category:Pre-defined gamevars]] |
Latest revision as of 18:12, 21 August 2013
Defines the behaviour of a pipebomb on the ground.
Set to 0 and the pipebombs will only exploded if they are hit
Set to 1 to use a handheld remote detonator (default)
Set to 2 to use a timer, the amount of time defined by the gamevar GRENADE_LIFETIME