Quick kick: Difference between revisions

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Member of the [[player]] structure; appears to store the information on whether a quick kick is being executed or not.
Member of the [[player]] structure; if non-zero, stores the frame of the quick kick that is being executed and counts backwards to zero. Setting '''quick_kick''' to 15 will cause the player to perform a quick kick. Comparable to [[kickback_pic]], except that it counts backwards instead of forwards.
 
Is also a secondary melee attack, used for close combat while reloading or another weapon fire prevention. Prints quote 80, "Mighty foot engaged!", at the top of the screen.
[[Category:Player structure members]]

Latest revision as of 09:48, 6 October 2017

Member of the player structure; if non-zero, stores the frame of the quick kick that is being executed and counts backwards to zero. Setting quick_kick to 15 will cause the player to perform a quick kick. Comparable to kickback_pic, except that it counts backwards instead of forwards.

Is also a secondary melee attack, used for close combat while reloading or another weapon fire prevention. Prints quote 80, "Mighty foot engaged!", at the top of the screen.