Quick kick: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
TrooperDan (talk | contribs) No edit summary |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
Member of the [[player]] structure; | Member of the [[player]] structure; if non-zero, stores the frame of the quick kick that is being executed and counts backwards to zero. Setting '''quick_kick''' to 15 will cause the player to perform a quick kick. Comparable to [[kickback_pic]], except that it counts backwards instead of forwards. | ||
Is also a secondary melee attack, used for close combat while reloading or another weapon fire prevention. Prints quote 80, "Mighty foot engaged!", at the top of the screen. | |||
[[Category:Player structure members]] |
Latest revision as of 09:48, 6 October 2017
Member of the player structure; if non-zero, stores the frame of the quick kick that is being executed and counts backwards to zero. Setting quick_kick to 15 will cause the player to perform a quick kick. Comparable to kickback_pic, except that it counts backwards instead of forwards.
Is also a secondary melee attack, used for close combat while reloading or another weapon fire prevention. Prints quote 80, "Mighty foot engaged!", at the top of the screen.