Oposz: Difference between revisions

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Member of the [[player]] struct; 'o' version are 'old' versions of the player's location, saved each frame. This is used in many places instead of the player's sprite position.
This is the [[player]]'s z coordinate for the previous tic.  See [[oposx]], [[oposy]] and [[posz]]. This value is used in many places instead of [[posz]], presumably for interpolation purposes.
 
[[Category:Player structure members]]

Latest revision as of 09:37, 7 September 2006

This is the player's z coordinate for the previous tic. See oposx, oposy and posz. This value is used in many places instead of posz, presumably for interpolation purposes.