Resetplayer: Difference between revisions

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Reset's the current player's x, y according to the start point or, if the game is a multiplayer game, one of the APLAYER sprites.
'''resetplayer'''<br>
'''resetplayerflags''' <flags>


Reload the map (if in Single Player) and the player loses his inventory. See also [[EVENT_RESETPLAYER]].


Single Player - 'Scroll Lock' Starting point.
Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to '''[[return]]'''.


Multiplayer - 'Scroll Lock' Starting point OR 'APLAYER' sprite.
''flags'' is a [[bitfield]]. Values:
 
:1 - Don't ask the player if they want to load the most recent save (if applicable)


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Player manipulation]]

Latest revision as of 22:55, 23 September 2015

resetplayer
resetplayerflags <flags>

Reload the map (if in Single Player) and the player loses his inventory. See also EVENT_RESETPLAYER.

Also if in Single Player mode, execution of subsequent code is halted in a fashion similar to return.

flags is a bitfield. Values:

1 - Don't ask the player if they want to load the most recent save (if applicable)