Myospal: Difference between revisions
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myospal <x> <y> <tilenum> <shade> <orientation> <pal> | {{Deprecated}} | ||
'''myospal''' <x> <y> <tilenum> <shade> <[[orientation]]> <pal> | |||
Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | ||
x> X coordinate, ranged 0-320 | |||
<y> Y coordinate, ranged 0-200 . | |||
<tilenum> is the tile number. | <tilenum> is the tile number. | ||
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<shade> is 0 normally but can be any standard shade up to 31 or 63. | <shade> is 0 normally but can be any standard shade up to 31 or 63. | ||
<orientation> translucency, masking, etc... | <[[orientation]]> translucency, masking, etc... | ||
<pal> is the palette. | <pal> is the palette. | ||
setvar x 30 | |||
setvar y 30 | |||
setvar tilenum 3350 | |||
setvar x 30 | setvar shade 0 | ||
setvar y 30 | setvar pal 2 | ||
setvar tilenum 3350 | setvar orientation 1 // transparency | ||
setvar shade 0 | '''myospal''' x y tilenum shade orientation pal | ||
setvar pal 2 | |||
setvar orientation 1 // transparency | |||
myospal x y tilenum shade orientation pal | |||
[[Category:EDuke commands]] | |||
[[Category:Screen drawing commands]] | [[Category:Screen drawing commands]] |
Latest revision as of 04:09, 29 August 2020
This feature is deprecated. It's recommend not to use this feature. |
myospal <x> <y> <tilenum> <shade> <orientation> <pal>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
x> X coordinate, ranged 0-320
<y> Y coordinate, ranged 0-200 .
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
<pal> is the palette.
setvar x 30 setvar y 30 setvar tilenum 3350 setvar shade 0 setvar pal 2 setvar orientation 1 // transparency myospal x y tilenum shade orientation pal