Hitag: Difference between revisions
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hitag is used in the following structures | |||
[[sprite]] struct; the actor's current hitag. | |||
*[[Members of the wall structure|wall]] struct; | *actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc. See also: [[Move]] | ||
*sector effectors use their hitag to specify what their lotag effects | |||
[[Members of the wall structure|wall]] struct; | |||
[[Members of the sector structure|sector]] struct; | |||
[[Category:Sector structure members]] | |||
[[Category:Sprite structure members]] | |||
[[Category:Wall structure members]] |