List of Hard Coded Actors: Difference between revisions
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actor SECTOREFFECTOR | |||
actor ACTIVATOR | |||
actor TOUCHPLATE | |||
actor ACTIVATORLOCKED | |||
actor MUSICANDSFX | |||
actor LOCATORS | |||
actor CYCLER | |||
actor MASTERSWITCH | |||
actor RESPAWN | |||
actor GPSPEED | |||
actor RECON | actor RECON | ||
*[[ | *[[strength]] 130 | ||
*Follows LOCATORS sprite's pre-determined path | |||
actor GREENSLIME | |||
*[[strength]] 0 | |||
*Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount) | |||
actor BOSS1 | actor BOSS1 | ||
*[[ | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[ | *[[sizeat]] 40 40 | ||
*[[ | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] | *Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
*Works like [[spritenvg]] | *Works like [[spritenvg]] | ||
actor BOSS1STAYPUT | |||
actor | |||
*Works as [[useractor|stayput]] | *Works as [[useractor|stayput]] | ||
*[[ | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[ | *[[sizeat]] 40 40 | ||
*[[ | *[[cstat (sprite)|cstat]] 257 | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
actor BOSS2 | actor BOSS2 | ||
*[[ | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[ | *[[sizeat]] 40 40 | ||
*[[ | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] | *Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
*Works like [[spritenvg]] | *Works like [[spritenvg]] | ||
*[[shoot|Shoots]] RPG at special angle | *[[shoot|Shoots]] RPG at special angle | ||
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle | *[[shoot|Shoots]] COOLEXPLOSION at special position and angle | ||
*Only moves on sectors with lotag of 3 | |||
actor BOSS3 | actor BOSS3 | ||
*[[ | *[[sizeat]] 80 80 ([[spritepal]] 0) | ||
*[[ | *[[sizeat]] 40 40 | ||
*[[ | *[[cstat (sprite)|cstat]] 257 | ||
*Plays [[sound]] RIPHEADNECK when seek player | *Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player | ||
*Start normal CON code when seek player | *Start normal CON code when seek player | ||
*Works like [[spritenvg]] | *Works like [[spritenvg]] | ||
*[[shoot|Shoots]] RPG at special position | *[[shoot|Shoots]] RPG at special position |
Latest revision as of 16:59, 20 February 2020
actor SECTOREFFECTOR
actor ACTIVATOR
actor TOUCHPLATE
actor ACTIVATORLOCKED
actor MUSICANDSFX
actor LOCATORS
actor CYCLER
actor MASTERSWITCH
actor RESPAWN
actor GPSPEED
actor RECON
- strength 130
- Follows LOCATORS sprite's pre-determined path
actor GREENSLIME
- strength 0
- Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)
actor BOSS1
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound BOS1_RECOG as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
actor BOSS1STAYPUT
- Works as stayput
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Start normal CON code when seek player
actor BOSS2
- sizeat 80 80 (spritepal 0)
- sizeat 40 40
- cstat 257
- Plays sound WHIPYOURASS as globalsound when seek player
- Start normal CON code when seek player
- Works like spritenvg
- Shoots RPG at special angle
- Shoots COOLEXPLOSION at special position and angle
- Only moves on sectors with lotag of 3
actor BOSS3