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| gametextz <tilenum> <x> <y> <quote> <shade> <pal> <[[orientation]]> <x1> <y1> <x2> <y2> <textscale>
| | #REDIRECT [[gametext]] |
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| Prints a defined quote to the screen.
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| <tilenum> is the first tile of a sequence of characters. See tile 2822 for an example.
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| <x> and <y> are on-screen coordinates.
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| <quote> is the quote to print, as defined by [[definequote]].
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| <shade> and <pal> are obviously shade and palette.
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| <[[orientation]]> controls the way the sprite is drawn (see entry).
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| <x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the text may be drawn.
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| <textscale> is the scaling size of the text to use. 65536 is full size, 32768 is half size and 131072 is double-size.
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| Example code:
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| <pre>
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| setvar x 320 // "x=320" makes text be centered
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| setvar y 100
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| setvar shade 0
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| setvar pal 0
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| setvar tilenum STARTALPHANUM
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| setvar orientation 26
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| setvar TEMP 100
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| redefinequote TEMP This is ^10red // makes the "red" word be tinted, 10 is red.
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| gametext tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim | |
| </pre>
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| Please note that as with [[digitalnumber]], [[digitalnumberz]], [[gametext]], [[minitext]] and friends, gametextz only works during [[events]].
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| [[Category:EDuke32 specific commands]] | | [[Category:EDuke32 specific commands]] |
| [[Category:Screen drawing commands]] | | [[Category:Screen drawing commands]] |