|
|
| (3 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| PROJ_VEL is a [[defineprojectile]] property used to set the velocity of a projectile.
| | #REDIRECT [[defineprojectile]] |
| | |
| Syntax is:
| |
| | |
| [[defineprojectile]] <tile number> PROJ_VEL <number>
| |
| | |
| Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds.
| |
| | |
| For reference:
| |
| *RPG speed: 644
| |
| *Devastator speed: 644
| |
| *Cycloid Emperor rocket speed: 772
| |
| *Shrinker speed: 768
| |
| *Freeze Blast speed: 644
| |
| *Laser speed: 840
| |
| *Spit speed: 292
| |
| *Mental Blast speed: 348
| |
| | |
| [[Category:Projectile_structure_members]]
| |