Gametextz: Difference between revisions

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gametextz <tilenum> <x> <y> <quote> <shade> <pal> <[[orientation]]> <x1> <y1> <x2> <y2> <textscale>
#REDIRECT [[gametext]]
 
Prints a defined quote to the screen.
 
<tilenum> is the first tile of a sequence of characters.  See tile 2822 for an example. 
 
<x> X coordinate, ranged 0-320
 
<y> Y coordinate, ranged 0-200
 
<quote> is the quote to print, as defined by [[definequote]].
 
<shade> and <pal> are obviously shade and palette. 
 
<[[orientation]]> controls the way the sprite is drawn (see entry). 
 
<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the text may be drawn.
 
<textscale> is the scaling size of the text to use. 65536 is full size, 32768 is half size and 131072 is double-size.
 
Example code:
 
<pre>
setvar x 320                                // "x=320" makes text be centered
setvar y 100
setvar shade 0
setvar pal 0
setvar tilenum STARTALPHANUM
setvar orientation 26
setvar TEMP 100
redefinequote TEMP This is ^10red          // makes the "red" word be tinted, 10 is red.
 
gametextz tilenum x y TEMP shade pal orientation ZERO ZERO xdim ydim 65536
</pre>
 
Please note that as with [[digitalnumber]], [[digitalnumberz]], [[gametext]], [[minitext]] and friends, gametextz only works during [[events]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Screen drawing commands]]
[[Category:Screen drawing commands]]

Latest revision as of 14:48, 7 October 2012

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