Building EDuke32 on Windows: Difference between revisions
No edit summary |
Hendricks266 (talk | contribs) |
||
(88 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Distribution intro}} | |||
There are several options available to develop EDuke32 on Windows. Before you begin, you will need to [[Acquiring the EDuke32 Source Code|acquire the EDuke32 source code]]. | |||
==[https://www.visualstudio.com/ Microsoft Visual Studio]== | |||
For many developers, Visual Studio will be the easiest and most familiar way to work with the source. While the EDuke32 team prefers GCC for production builds, the VS IDE is a valuable and useful resource for development. | |||
===setup=== | |||
[https://www.visualstudio.com/downloads/ Visual Studio can be downloaded from Microsoft's website.] The free version, ''Visual Studio Community'', works perfectly. If you don't want the IDE, the ''Build Tools for Visual Studio'' will install the toolchain by itself. | |||
Visual Studio 2013 is the minimum supported version for building EDuke32, but the newest version is always recommended. | |||
===building=== | |||
====from the IDE==== | |||
Either click on the green play button, or navigate '''Build → Build eduke32''' in the menus to start the build process. | |||
====from the command line==== | |||
You will need to set up your paths to contain the VS toolchain. Newer versions provide shortcuts in the start menu to start a terminal with the appropriate settings. Doing so manually is out of scope of this article. | |||
Navigate to ''platform/Windows'' in the EDuke32 source code and enter: | |||
nmake -f msvc.mak | |||
==MinGW-w64/GCC with MSYS2== | |||
For a more Unix-like style of development, [http://www.msys2.org/ MSYS2] provides a bash shell, native GCC and clang builds, and the ''pacman'' package manager originally from Arch Linux. | |||
===tips to remember=== | |||
*You can press the middle mouse button to paste text into the MSYS2 terminal, or right-click for more options. | |||
*You can navigate folders using the <code>cd</code> command (short for ''change directory''), or the <code>pushd</code> command, which adds the new path you specify to a stack, allowing you to return to your previous location with <code>popd</code>. | |||
*Paths use forward slashes (<code>/</code>) instead of backslashes (<code>\</code>) and drive letters take the form <code>/c/</code> instead of <code>C:\</code>, though it will likely understand either way if you put your path in <code>"quotes"</code>. | |||
===setup=== | |||
#First, [http://www.msys2.org/ install MSYS2], following the instructions on that page fully. Install whichever architecture matches your computer; both can cross-compile to the other. | |||
#The installer will create three shortcuts in the Start Menu. Ignore '''MSYS2 MSYS'''. Open '''MSYS MinGW (32-bit)''' or '''(64-bit)''' to select which architecture you would like to target while building during the shell session that begins. Unfortunately, one deficiency in MinGW-w64 is that the each of the two targets (32-bit and 64-bit) require their own separate executables, instead of using one binary with the <code>-arch</code> parameter as on other platforms. | |||
#Try updating all packages with <code>pacman -Syuu</code> to verify you've completed the instructions. If all is well, you should see <code>there is nothing to do</code>. Otherwise, accept the update and repeat until there is nothing further to update. | |||
#Next, we will need to install some additional packages. The ''pacman'' package manager covers all of MSYS2 and is not affected by which shortcut you chose in the previous item. | |||
#*These packages are necessary to build: | |||
#**<code>pacman -S --needed --noconfirm mingw-w64-{i686,x86_64}-toolchain make nasm yasm</code> | |||
#*If you would like to use Subversion and Git directly from the MSYS2 shell: | |||
#**<code>pacman -S --needed --noconfirm subversion git</code> | |||
#*If you would like ''clang'' as an additional compiler option: | |||
#**<code>pacman -S --needed --noconfirm mingw-w64-{i686,x86_64}-{clang,lld}</code> | |||
#*EDuke32 includes prebuilt Windows static libraries for all external dependencies with its source code, and therefore installing them through the package manager is superfluous. However, for reference: | |||
#**<code>pacman -S --needed --noconfirm `pacman -Ssq sdl` `pacman -Ssq flac` `pacman -Ssq libvpx`</code> | |||
You should now be all set. | |||
===building=== | |||
Now that we've got everything together, you can try building EDuke32 and Mapster32. Navigate to the base directory containing [[Acquiring the EDuke32 Source Code|the EDuke32 source code]], type the following and ''eduke32.exe'' and ''mapster32.exe'' should be created. | |||
make | make | ||
For quick testing of changes, it is recommended to build a debug executable, which skips all compiler optimizations for a much faster compile time, and also includes information about the source code called ''debug symbols'' for debugging with GDB. Append ''RELEASE=0'' to the command, like this: | |||
make RELEASE=0 | |||
You can enable parallelism and build multiple objects at the same time with '-j'. The flag by itself will use the total number of threads available, or you can specify a number, such as '-j2'. | |||
make RELEASE=0 -j4 | |||
To compile only either the game or the editor, simply give ''make'' the name of the executable, like | |||
make RELEASE=0 -j4 eduke32.exe | |||
To build with clang, append the setting <code>CLANG=1</code> to your ''make'' invocation. | |||
make RELEASE=0 -j4 eduke32.exe CLANG=1 | |||
===troubleshooting=== | |||
If something doesn't go as planned, don't despair. Most issues are resolved rather quickly. | |||
* If you see a barrage of error messages saying that some symbols are not defined, check whether you have all necessary prerequisites like the DirectX SDK installed and that the paths in the Makefile point to the right location. | |||
* If you get errors at the end of the build process (technically, at ''link time''), there's usually a problem with the libraries -- the linker can't find one or more ''.a'' files ''[needs explanation]''. | |||
* Finally, if the executable starts but aborts shortly thereafter, a ''dynamic link library'' may be missing. Usually you'll get a helpful message with its name. | |||
===debugging=== | |||
''See [[Troubleshooting EDuke32#Debugging|Troubleshooting EDuke32]].'' | |||
== | ==MinGW-w64/GCC (Standalone)== | ||
It is also possible to build with nothing but a standalone MinGW-w64 toolchain and [[Working with the Windows Command Prompt|cmd.exe]]. | |||
===setup=== | |||
====GCC==== | |||
#First, download [http://www.winlibs.com/ a MinGW-w64 package]. You will generally want Win64 unless you specifically need a 32-bit binary. Recent packages come with clang too. | |||
#You are going to want to extract these in an organized fashion. For example: | |||
#*<code>C:\MinGW-w64\mingw32\bin\gcc.exe</code> | |||
#*<code>C:\MinGW-w64\mingw64\bin\gcc.exe</code> | |||
#If you are interested in building 32-bit binaries, also download '''[http://www.nasm.us/ NASM]''' and extract its contents to the i686 bin folder, so nasm.exe is located there. | |||
#*<code>C:\MinGW-w64\mingw32\bin\nasm.exe</code> | |||
#Unfortunately, one deficiency in MinGW-w64 is that the each of the two targets (32-bit and 64-bit) require their own separate executables, instead of using one binary with the <code>-arch</code> parameter as on other platforms. You will need to set up your PATH variables for a session that can use the toolchain you have set up. For example, <code>set PATH=C:\MinGW-w64\mingw64\bin;%PATH%</code>. When building, the executables generated will match the target of whatever compiler is the highest in PATH, with no extra make parameters needed. | |||
#*Power users can permanently set up their PATH to one or the other toolchain through ''Advanced system settings'' (aka ''sysdm.cpl'') if desired. If you have enabled the "Launch folder windows in a separate process" option in Windows Explorer, you will need to restart explorer.exe (either by terminating and relaunching it in Task Manager, or restarting your computer) for changes made to persistent PATH to take effect in command prompt windows launched from within Explorer. | |||
#MinGW-w64 comes with GNU Make, but it is named ''mingw32-make.exe''. If you don't want to type <code>mingw32-make</code> where you would normally type <code>make</code>, feel free to <code>copy mingw32-make.exe make.exe</code>. | |||
#One final note: If you are trying to build '''ebacktrace1.dll''' and are getting errors about a missing "bfd.h", you need to copy the following files from <code><nowiki><root>\include\</nowiki></code> to <code><nowiki><root>\<target>-w64-mingw32\include\</nowiki></code>: | |||
ansidecl.h | |||
bfd.h | |||
bfdlink.h | |||
dis-asm.h | |||
symcat.h | |||
====clang==== | |||
It is also possible to use mainline releases of LLVM/clang. However, recent releases of clang for Windows default to acting as a drop-in replacement for Visual Studio rather than the preferred GCC as with MinGW-w64. However, for the adventurous: | |||
#Download [http://releases.llvm.org/download.html clang for Windows]. | |||
#Extract your choice of 32-bit and/or 64-bit binaries to the ''bin'' folder of the corresponding MinGW-w64 toolchain installed above. | |||
#When building EDuke32, append <code>CUSTOMOPT="-target i686-w64-mingw32"</code> (targeting a 32-bit build) or <code>CUSTOMOPT="-target x86_64-w64-mingw32"</code> (targeting 64-bit) in addition to <code>CLANG=1</code> so clang tries to use GCC's headers instead of Visual Studio's headers. | |||
Since primary purpose of a standalone setup is producing the most optimized production binaries possible, clang on Windows may or may not be stable, robust, and mature enough to be worth it in this setting. For simple development aids such as clang's very nice diagnostic output, using it in MSYS2 should be sufficient. | |||
===building=== | |||
Open a [[Working with the Windows Command Prompt|command prompt window]] in the source code's location. Once there, building is the same as with MSYS2, with the exception of using <code>mingw32-make</code> instead of <code>make</code> if you did not copy it. | |||
In order to allow building in the absence of an ''sh.exe'', the PRETTY_OUTPUT colorful build process message feature provided by EDuke32's Makefile is disabled with this setup. Advanced users can open the ''MSYS2 MSYS'' shortcut, if installed above, or [https://git-scm.com/download/win Git Bash], in combination with manually configuring their Unix-style PATH variable, to get colorful output with a standalone toolchain. | |||
[[Category:Distribution documentation]] | |||
Latest revision as of 04:53, 29 May 2023
Download · Source Code · APT repository · Packages
Building from source on: Linux · Windows · macOS
There are several options available to develop EDuke32 on Windows. Before you begin, you will need to acquire the EDuke32 source code.
Microsoft Visual Studio
For many developers, Visual Studio will be the easiest and most familiar way to work with the source. While the EDuke32 team prefers GCC for production builds, the VS IDE is a valuable and useful resource for development.
setup
Visual Studio can be downloaded from Microsoft's website. The free version, Visual Studio Community, works perfectly. If you don't want the IDE, the Build Tools for Visual Studio will install the toolchain by itself.
Visual Studio 2013 is the minimum supported version for building EDuke32, but the newest version is always recommended.
building
from the IDE
Either click on the green play button, or navigate Build → Build eduke32 in the menus to start the build process.
from the command line
You will need to set up your paths to contain the VS toolchain. Newer versions provide shortcuts in the start menu to start a terminal with the appropriate settings. Doing so manually is out of scope of this article.
Navigate to platform/Windows in the EDuke32 source code and enter:
nmake -f msvc.mak
MinGW-w64/GCC with MSYS2
For a more Unix-like style of development, MSYS2 provides a bash shell, native GCC and clang builds, and the pacman package manager originally from Arch Linux.
tips to remember
- You can press the middle mouse button to paste text into the MSYS2 terminal, or right-click for more options.
- You can navigate folders using the
cd
command (short for change directory), or thepushd
command, which adds the new path you specify to a stack, allowing you to return to your previous location withpopd
. - Paths use forward slashes (
/
) instead of backslashes (\
) and drive letters take the form/c/
instead ofC:\
, though it will likely understand either way if you put your path in"quotes"
.
setup
- First, install MSYS2, following the instructions on that page fully. Install whichever architecture matches your computer; both can cross-compile to the other.
- The installer will create three shortcuts in the Start Menu. Ignore MSYS2 MSYS. Open MSYS MinGW (32-bit) or (64-bit) to select which architecture you would like to target while building during the shell session that begins. Unfortunately, one deficiency in MinGW-w64 is that the each of the two targets (32-bit and 64-bit) require their own separate executables, instead of using one binary with the
-arch
parameter as on other platforms. - Try updating all packages with
pacman -Syuu
to verify you've completed the instructions. If all is well, you should seethere is nothing to do
. Otherwise, accept the update and repeat until there is nothing further to update. - Next, we will need to install some additional packages. The pacman package manager covers all of MSYS2 and is not affected by which shortcut you chose in the previous item.
- These packages are necessary to build:
pacman -S --needed --noconfirm mingw-w64-{i686,x86_64}-toolchain make nasm yasm
- If you would like to use Subversion and Git directly from the MSYS2 shell:
pacman -S --needed --noconfirm subversion git
- If you would like clang as an additional compiler option:
pacman -S --needed --noconfirm mingw-w64-{i686,x86_64}-{clang,lld}
- EDuke32 includes prebuilt Windows static libraries for all external dependencies with its source code, and therefore installing them through the package manager is superfluous. However, for reference:
pacman -S --needed --noconfirm `pacman -Ssq sdl` `pacman -Ssq flac` `pacman -Ssq libvpx`
- These packages are necessary to build:
You should now be all set.
building
Now that we've got everything together, you can try building EDuke32 and Mapster32. Navigate to the base directory containing the EDuke32 source code, type the following and eduke32.exe and mapster32.exe should be created.
make
For quick testing of changes, it is recommended to build a debug executable, which skips all compiler optimizations for a much faster compile time, and also includes information about the source code called debug symbols for debugging with GDB. Append RELEASE=0 to the command, like this:
make RELEASE=0
You can enable parallelism and build multiple objects at the same time with '-j'. The flag by itself will use the total number of threads available, or you can specify a number, such as '-j2'.
make RELEASE=0 -j4
To compile only either the game or the editor, simply give make the name of the executable, like
make RELEASE=0 -j4 eduke32.exe
To build with clang, append the setting CLANG=1
to your make invocation.
make RELEASE=0 -j4 eduke32.exe CLANG=1
troubleshooting
If something doesn't go as planned, don't despair. Most issues are resolved rather quickly.
- If you see a barrage of error messages saying that some symbols are not defined, check whether you have all necessary prerequisites like the DirectX SDK installed and that the paths in the Makefile point to the right location.
- If you get errors at the end of the build process (technically, at link time), there's usually a problem with the libraries -- the linker can't find one or more .a files [needs explanation].
- Finally, if the executable starts but aborts shortly thereafter, a dynamic link library may be missing. Usually you'll get a helpful message with its name.
debugging
MinGW-w64/GCC (Standalone)
It is also possible to build with nothing but a standalone MinGW-w64 toolchain and cmd.exe.
setup
GCC
- First, download a MinGW-w64 package. You will generally want Win64 unless you specifically need a 32-bit binary. Recent packages come with clang too.
- You are going to want to extract these in an organized fashion. For example:
C:\MinGW-w64\mingw32\bin\gcc.exe
C:\MinGW-w64\mingw64\bin\gcc.exe
- If you are interested in building 32-bit binaries, also download NASM and extract its contents to the i686 bin folder, so nasm.exe is located there.
C:\MinGW-w64\mingw32\bin\nasm.exe
- Unfortunately, one deficiency in MinGW-w64 is that the each of the two targets (32-bit and 64-bit) require their own separate executables, instead of using one binary with the
-arch
parameter as on other platforms. You will need to set up your PATH variables for a session that can use the toolchain you have set up. For example,set PATH=C:\MinGW-w64\mingw64\bin;%PATH%
. When building, the executables generated will match the target of whatever compiler is the highest in PATH, with no extra make parameters needed.- Power users can permanently set up their PATH to one or the other toolchain through Advanced system settings (aka sysdm.cpl) if desired. If you have enabled the "Launch folder windows in a separate process" option in Windows Explorer, you will need to restart explorer.exe (either by terminating and relaunching it in Task Manager, or restarting your computer) for changes made to persistent PATH to take effect in command prompt windows launched from within Explorer.
- MinGW-w64 comes with GNU Make, but it is named mingw32-make.exe. If you don't want to type
mingw32-make
where you would normally typemake
, feel free tocopy mingw32-make.exe make.exe
. - One final note: If you are trying to build ebacktrace1.dll and are getting errors about a missing "bfd.h", you need to copy the following files from
<root>\include\
to<root>\<target>-w64-mingw32\include\
:
ansidecl.h bfd.h bfdlink.h dis-asm.h symcat.h
clang
It is also possible to use mainline releases of LLVM/clang. However, recent releases of clang for Windows default to acting as a drop-in replacement for Visual Studio rather than the preferred GCC as with MinGW-w64. However, for the adventurous:
- Download clang for Windows.
- Extract your choice of 32-bit and/or 64-bit binaries to the bin folder of the corresponding MinGW-w64 toolchain installed above.
- When building EDuke32, append
CUSTOMOPT="-target i686-w64-mingw32"
(targeting a 32-bit build) orCUSTOMOPT="-target x86_64-w64-mingw32"
(targeting 64-bit) in addition toCLANG=1
so clang tries to use GCC's headers instead of Visual Studio's headers.
Since primary purpose of a standalone setup is producing the most optimized production binaries possible, clang on Windows may or may not be stable, robust, and mature enough to be worth it in this setting. For simple development aids such as clang's very nice diagnostic output, using it in MSYS2 should be sufficient.
building
Open a command prompt window in the source code's location. Once there, building is the same as with MSYS2, with the exception of using mingw32-make
instead of make
if you did not copy it.
In order to allow building in the absence of an sh.exe, the PRETTY_OUTPUT colorful build process message feature provided by EDuke32's Makefile is disabled with this setup. Advanced users can open the MSYS2 MSYS shortcut, if installed above, or Git Bash, in combination with manually configuring their Unix-style PATH variable, to get colorful output with a standalone toolchain.