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Created page with 'SE 0: Rotate Sector Used to rotate a sector around a pivot point. Hitag: Set equal to Hitag of SE 1 as pivot point for sector. Sector Lotag: none An…' |
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Used to rotate a sector around a pivot point. | Used to rotate a sector around a pivot point. | ||
Hitag: Set equal to Hitag of [[ | Hitag: Set equal to Hitag of [[SE1]] as pivot point for sector. | ||
Sector Lotag: none | Sector Lotag: none | ||
Angle: up = Rotate all points around [[ | Angle: up = Rotate all points around [[SE1]] | ||
down = Rotate sector around [[ | down = Rotate sector around [[SE1]] | ||
Shade: none | Shade: none | ||
Palette: none | Palette: none | ||
Comment: If Relative alignment is set on the floor (the R key), then all sprites and actors on the floor will rotate with the sector. | Comment: If Relative alignment is set on the floor (the R key), then all | ||
sprites and actors on the floor will rotate with the sector. | |||
[[Category:Level editing documentation]] |
Latest revision as of 13:32, 25 October 2014
SE 0: Rotate Sector
Used to rotate a sector around a pivot point.
Hitag: Set equal to Hitag of SE1 as pivot point for sector. Sector Lotag: none Angle: up = Rotate all points around SE1 down = Rotate sector around SE1 Shade: none Palette: none Comment: If Relative alignment is set on the floor (the R key), then all sprites and actors on the floor will rotate with the sector.