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A state is a block of code written outside of any [[actor]]s or [[event]]s, that can be called from within them. This is useful because it allows you to use the same code in multiple places without rewriting it. | A state is a block of code written outside of any [[actor]]s or [[event]]s, that can be called from within them. This is useful because it allows you to use the same code in multiple places without rewriting it. | ||
Use the token '''defstate''' to create a state outside of other states, actors, or events. ('''State''' works too, but '''defstate''' is preferable if you use a syntax highlighter that can collapse blocks.) The token '''ends''' marks the end of the state. | |||
''' | '''defstate''' <name> | ||
// (state code...) | |||
'''ends''' | |||
''' | |||
Calling a state within an [[actor]] is simply: <code>'''state''' <name></code> | |||
Example code: | Example code: | ||
define MYACTOR1 3585 | |||
define MYACTOR1 3585 | define MYACTOR2 3586 | ||
define MYACTOR2 3586 | define MYACTOR3 3587 | ||
define MYACTOR3 3587 | |||
defstate spawnblood | |||
ifhitweapon | |||
ifhitweapon | { | ||
{ | guts JIBS6 12 | ||
spawn BLOODPOOL | |||
killit | |||
} | |||
} | ends | ||
ends | |||
useractor notenemy MYACTOR1 2 | |||
useractor notenemy MYACTOR1 2 | state spawnblood | ||
enda | |||
enda | |||
useractor notenemy MYACTOR2 2 | |||
useractor notenemy MYACTOR2 2 | state spawnblood | ||
enda | |||
enda | |||
useractor notenemy MYACTOR3 2 | |||
useractor notenemy MYACTOR3 2 | state spawnblood | ||
enda | |||
enda | |||
Use [[break]] to exit a state before all of | Use [[break]] to exit a state before all of its code is finished executing. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] |
Latest revision as of 23:00, 23 September 2015
A state is a block of code written outside of any actors or events, that can be called from within them. This is useful because it allows you to use the same code in multiple places without rewriting it.
Use the token defstate to create a state outside of other states, actors, or events. (State works too, but defstate is preferable if you use a syntax highlighter that can collapse blocks.) The token ends marks the end of the state.
defstate <name> // (state code...) ends
Calling a state within an actor is simply: state <name>
Example code:
define MYACTOR1 3585 define MYACTOR2 3586 define MYACTOR3 3587 defstate spawnblood ifhitweapon { guts JIBS6 12 spawn BLOODPOOL killit } ends useractor notenemy MYACTOR1 2 state spawnblood enda useractor notenemy MYACTOR2 2 state spawnblood enda useractor notenemy MYACTOR3 2 state spawnblood enda
Use break to exit a state before all of its code is finished executing.