User:Fox/test/Definegametype: Difference between revisions
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Created page with ''''definegametype''' <gametypenum> <flags> <name> Define a new game type (like Deathmatch, Coop, ...) available in multiplayer. '''<gametypenum>''' Define the gametype number...' |
Hendricks266 (talk | contribs) m Hendricks266 moved page User:Ilovefoxes/test/Definegametype to User:Fox/test/Definegametype: Automatically moved page while renaming the user "Ilovefoxes" to "Fox" |
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'''<flags>''' | '''<flags>''' | ||
1 | {| {{simpletable}} | ||
! Flag !! Description !! Value !! Dukematch !! Cooperative !! Dukematch (no spawn) !! Team Dukematch !! Team Dukematch (no spawn) | |||
2 | |- align=center valign=top | ||
| 1 | |||
| align=left | Gametype is Cooperative like | |||
| 1 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 2 | |||
| align=left | Weapons stay (like coop) | |||
| 2 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 3 | |||
| align=left | Show frag bar (on top of the screen) | |||
| 4 | |||
| Yes | |||
| No | |||
8192 | | Yes | ||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 4 | |||
| align=left | Show scoresheet (in statusbar) | |||
| 8 | |||
| Yes | |||
| No | |||
| Yes | |||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 5 | |||
| align=left | Spawn the Deathmatch switches (switches with a spritepal other than 0) | |||
| 16 | |||
| Yes | |||
| No | |||
| Yes | |||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 6 | |||
| align=left | Use coop player start points | |||
| 32 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 7 | |||
| align=left | Spawn accesscard sprites | |||
| 64 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 8 | |||
| align=left | Allow coopview | |||
| 128 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 9 | |||
| align=left | Activate coop sounds | |||
| 256 | |||
| No (?) | |||
| Yes (?) | |||
| No (?) | |||
| No (?) | |||
| No (?) | |||
|- align=center valign=top | |||
| 10 | |||
| align=left | Show other players in map | |||
| 512 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 11 | |||
| align=left | Items can respawn | |||
| 1024 | |||
| Yes (?) | |||
| No (?) | |||
| No (?) | |||
| Yes (?) | |||
| No (?) | |||
|- align=center valign=top | |||
| 12 | |||
| align=left | Enable markers option | |||
| 2048 | |||
| Yes | |||
| Yes | |||
| No | |||
| Yes | |||
| No | |||
|- align=center valign=top | |||
| 13 | |||
| align=left | Enable friendly fire option | |||
| 4096 | |||
| No | |||
| Yes | |||
| No | |||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 14 | |||
| align=left | Fixed player start position | |||
| 8192 | |||
| No | |||
| Yes | |||
| No | |||
| No | |||
| No | |||
|- align=center valign=top | |||
| 15 | |||
| align=left | Players have all accesscards at spawn | |||
| 16384 | |||
| Yes | |||
| No | |||
| Yes | |||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 16 | |||
| align=left | Players keep their inventory even if they die | |||
| 32768 | |||
| No (?) | |||
| No (?) | |||
| No (?) | |||
| No (?) | |||
| No (?) | |||
|- align=center valign=top | |||
| 16 | |||
| align=left | Gametype is Team Deathmatch like | |||
| 65536 | |||
| No | |||
| No | |||
| No | |||
| Yes | |||
| Yes | |||
|- align=center valign=top | |||
| 17 | |||
| align=left | Use TDM spawns | |||
| 131072 | |||
| No | |||
| No | |||
| No | |||
| Yes? | |||
| Yes? | |||
|} | |||
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Define the gametype name. | Define the gametype name. | ||
<!--[[Category:EDuke32 specific commands]] | <!--[[Category:EDuke32 specific commands]] | ||
[[Category:Game manipulation]]--> | [[Category:Game manipulation]]--> |
Latest revision as of 09:57, 16 November 2012
definegametype <gametypenum> <flags> <name>
Define a new game type (like Deathmatch, Coop, ...) available in multiplayer.
<gametypenum>
Define the gametype number. Numbers 0-4 are already defined. Maximum is 16.
<flags>
Flag | Description | Value | Dukematch | Cooperative | Dukematch (no spawn) | Team Dukematch | Team Dukematch (no spawn) |
---|---|---|---|---|---|---|---|
1 | Gametype is Cooperative like | 1 | No | Yes | No | No | No |
2 | Weapons stay (like coop) | 2 | No | Yes | No | No | No |
3 | Show frag bar (on top of the screen) | 4 | Yes | No | Yes | Yes | Yes |
4 | Show scoresheet (in statusbar) | 8 | Yes | No | Yes | Yes | Yes |
5 | Spawn the Deathmatch switches (switches with a spritepal other than 0) | 16 | Yes | No | Yes | Yes | Yes |
6 | Use coop player start points | 32 | No | Yes | No | No | No |
7 | Spawn accesscard sprites | 64 | No | Yes | No | No | No |
8 | Allow coopview | 128 | No | Yes | No | No | No |
9 | Activate coop sounds | 256 | No (?) | Yes (?) | No (?) | No (?) | No (?) |
10 | Show other players in map | 512 | No | Yes | No | No | No |
11 | Items can respawn | 1024 | Yes (?) | No (?) | No (?) | Yes (?) | No (?) |
12 | Enable markers option | 2048 | Yes | Yes | No | Yes | No |
13 | Enable friendly fire option | 4096 | No | Yes | No | Yes | Yes |
14 | Fixed player start position | 8192 | No | Yes | No | No | No |
15 | Players have all accesscards at spawn | 16384 | Yes | No | Yes | Yes | Yes |
16 | Players keep their inventory even if they die | 32768 | No (?) | No (?) | No (?) | No (?) | No (?) |
16 | Gametype is Team Deathmatch like | 65536 | No | No | No | Yes | Yes |
17 | Use TDM spawns | 131072 | No | No | No | Yes? | Yes? |
<name>
Define the gametype name.