Got access: Difference between revisions

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I am not sure about what those flags were supposed to represent...
Nexus (talk | contribs)
m reorder
 
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When 'using' a [[wall]] or [[sprite]] that needs access, it checks to see if the [[player]] has the correct access card and then starts the access animation by setting [[access_incs]] to one. It also sets the [[access_wallnum]] or [[access_spritenum]] to itself. <BR>
A [[bitfield]] that holds if the current player has the access cards or not.
For [[sprite]]s, the access card animation takes on the palette of the 'target' access [[sprite]].
[[got_access]] bits are UN-set for the access after it is granted:<BR>
pal: 0 bit 0<BR>
Pal: 21 Bit 2<BR>
Pal: 23 Bit 3<BR>


Holds if the current player has or not the access cards.
:'''0''' - No access cards
:'''1''' - Blue access card
:'''1''' - Blue access card
:'''2''' - Red  access card
:'''2''' - Red  access card
:'''3''' - Blue and red access cards
:'''4''' - Yellow access card
:'''4''' - Yellow access cards
:'''5''' - Blue and yellow access cards
:'''6''' - Red and yellow access cards
:'''7''' - Blue, red and yellow (all) access cards


[[Category:Bitfields]]
[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 12:01, 11 February 2015

A bitfield that holds if the current player has the access cards or not.

1 - Blue access card
2 - Red access card
4 - Yellow access card