Multiplayer: Difference between revisions

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m Rename EDuke32-OldMP -> NetDuke32 and replace broken release notes URL
 
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<h3>To start a multiplayer server</h3>
__TOC__
Type command :
<pre>eduke32 -server</pre>
By default servers listen on port UDP 23513


Clients will then connect with :
== Modern Client/Server Multiplayer ==
<pre>eduke32 -connect [server IP]</pre>


<i>Note : you will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.</i>
<font size="4">Your mileage may vary with multiplayer support in current versions. If you encounter problems, try [[#Old-Style Master/Slave or Peer-to-Peer Multiplayer|old versions]] instead.</font>
<br>


===To start a multiplayer server===
At the [[Working with the Windows Command Prompt|command prompt]], run the command:
eduke32 -server
By default servers listen on port UDP 23513.
Clients will then connect with
eduke32 -connect <server IP>
''Note: You will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.''
===Server table===


We can list servers here in future when Server/Client is more stable. :)
We can list servers here in future when Server/Client is more stable. :)
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<tr>
<tr>
<td>[http://www.moddb.com/games/duke-nukem-red-alert/ Duke Nukem Red Alert]</td>
<td>N/A</td>
<td>8</td>  
<td>N/A</td>  
<td>124.198.169.51:23513</td>
<td>N/A</td>
<td>Currently offline</td>
<td>N/A</td>
<td>N/A</td>
<td>N/A</td>
</tr>
</tr>


</table>
</table>
== Old-Style Lockstep Multiplayer ==
Since new multiplayer code is broken, you can use the last version of EDuke32 to contain the old code in the meantime.
Required version: [https://forums.duke4.net/topic/11826-netduke32-enhanced-duke3d-netplay/ NetDuke32]
[https://yang-online.com/ YANG (Yet Another Netplay Guider)] is recommended for Internet play.
Documentation for the VoidSW command-line parameters is available here, and should also apply to NetDuke32 in master/slave mode: https://wiki.eduke32.com/wiki/Command_line_options

Latest revision as of 12:44, 15 February 2022

Modern Client/Server Multiplayer

Your mileage may vary with multiplayer support in current versions. If you encounter problems, try old versions instead.

To start a multiplayer server

At the command prompt, run the command:

eduke32 -server

By default servers listen on port UDP 23513.

Clients will then connect with

eduke32 -connect <server IP>

Note: You will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.

Server table

We can list servers here in future when Server/Client is more stable. :)

Server Name Max Players IP:Port Status IRC Server/Channel
N/A N/A N/A N/A N/A

Old-Style Lockstep Multiplayer

Since new multiplayer code is broken, you can use the last version of EDuke32 to contain the old code in the meantime.

Required version: NetDuke32

YANG (Yet Another Netplay Guider) is recommended for Internet play.

Documentation for the VoidSW command-line parameters is available here, and should also apply to NetDuke32 in master/slave mode: https://wiki.eduke32.com/wiki/Command_line_options