PROJ SOUND: Difference between revisions
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Syntax is: | Syntax is: | ||
defineprojectile <tile number> PROJ_SOUND <name> | [[defineprojectile]] <tile number> PROJ_SOUND <name> | ||
Where <name> is the name of the [[sound]] you wish to play. | Where <name> is the name of the [[sound]] you wish to play. |
Revision as of 20:44, 23 December 2004
PROJ_SOUND is a defineprojectile property used to play a sound when a projectile is fired. For bullet projectiles this is the sound played on impact.
Syntax is:
defineprojectile <tile number> PROJ_SOUND <name>
Where <name> is the name of the sound you wish to play.