Gotweapon: Difference between revisions
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This is an array of values which specify whether the [[player]] has a certain weapon. | This is an array of values which specify whether the [[player]] has a certain weapon. | ||
define KNEE_WEAPON 0 | |||
define PISTOL_WEAPON 1 | |||
define SHOTGUN_WEAPON 2 | |||
define CHAINGUN_WEAPON 3 | |||
define RPG_WEAPON 4 | |||
define HANDBOMB_WEAPON 5 | |||
define SHRINKER_WEAPON 6 | |||
define DEVISTATOR_WEAPON 7 | |||
define TRIPBOMB_WEAPON 8 | |||
define FREEZE_WEAPON 9 | |||
define HANDREMOTE_WEAPON 10 | |||
define GROW_WEAPON 11 | |||
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON. | This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON. |
Revision as of 00:42, 10 January 2012
This is an array of values which specify whether the player has a certain weapon.
define KNEE_WEAPON 0 define PISTOL_WEAPON 1 define SHOTGUN_WEAPON 2 define CHAINGUN_WEAPON 3 define RPG_WEAPON 4 define HANDBOMB_WEAPON 5 define SHRINKER_WEAPON 6 define DEVISTATOR_WEAPON 7 define TRIPBOMB_WEAPON 8 define FREEZE_WEAPON 9 define HANDREMOTE_WEAPON 10 define GROW_WEAPON 11
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
onevent EVENT_RESETWEAPONS { ifvare MULTIMODE 1 { ifvare VOLUME 0 { ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 { setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO } } } } endevent