Building EDuke32 on macOS: Difference between revisions
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#Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/. | #Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/. | ||
#You need to define the root directory of your SDL installation. Edit the file ''eduke32/Apple/Makefile.shared''. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have [http://www.macports.org/ MacPorts] (aka DarwinPorts) installed then use ''/opt/local''. | #You need to define the root directory of your SDL installation. Edit the file ''eduke32/Apple/Makefile.shared''. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have [http://www.macports.org/ MacPorts] (aka DarwinPorts) installed then use ''/opt/local''. | ||
# | #Run ''./osxbuild.sh'' and hope for the best! |
Revision as of 13:22, 16 February 2012
This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.
Getting source files
- Current version (You need to install the subversion program) :
svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32
- Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
- Old and Older versions.
Compiler Setup
- Install Xcode.
- Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
- You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
- Run ./osxbuild.sh and hope for the best!