Building EDuke32 on macOS: Difference between revisions
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This page is a work-in-progress adaptation of [http://www.spam-filter.de/osx/eduke32_on_os_x http://www.spam-filter.de/osx/eduke32_on_os_x]. | This page is a work-in-progress adaptation of [http://www.spam-filter.de/osx/eduke32_on_os_x http://www.spam-filter.de/osx/eduke32_on_os_x]. | ||
You can get help here [http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/ http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/]. | |||
== Getting source files == | == Getting source files == |
Revision as of 13:35, 16 February 2012
This page is a work-in-progress adaptation of http://www.spam-filter.de/osx/eduke32_on_os_x.
You can get help here http://forums.duke4.net/topic/4242-building-eduke-on-mac-os-x/.
Getting source files
- Current version (You need to install the subversion program) :
svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32/polymer/eduke32
- Source tarballs (Lite subversion snapshots, it does not include metadata, Apple compiled libraries, third-party jaudiolib and Photoshop files).
- Old and Older versions.
Compiler Setup
- Install Xcode.
- Copy SDLMain.m and SDLMain.h from the Apple/ directory into the root eduke32/.
- You need to define the root directory of your SDL installation. Edit the file eduke32/Apple/Makefile.shared. In most cases you only have to change the APPLE_TARGET to match your setup. For example: if you have MacPorts (aka DarwinPorts) installed then use /opt/local.
- Run ./osxbuild.sh and hope for the best!