Clipping: Difference between revisions
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Helixhorned (talk | contribs) Notice about the reversed meaning of this member. It's all too easy for the brain to read what it wants. |
Helixhorned (talk | contribs) m reword last edit. |
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The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what | The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what the name suggests. | ||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Latest revision as of 09:07, 22 April 2012
The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what the name suggests.