Clipping: Difference between revisions

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Notice about the reversed meaning of this member. It's all too easy for the brain to read what it wants.
m reword last edit.
 
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The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what you would expect.
The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what the name suggests.


[[Category:Userdef structure members]]
[[Category:Userdef structure members]]

Latest revision as of 09:07, 22 April 2012

The clipping member of the userdef struct is set to 1 when no clipping is on, otherwise it is 0 when the player clips. Note that this is exactly the opposite of what the name suggests.