Constantly updated gamevars: Difference between revisions
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These are [[gamevar]]s which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync. | These are [[gamevar]]s which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of most of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync. | ||
<strong>Do not attempt to redefine these or you will have problems.</strong> | <strong>Do not attempt to redefine these or you will have problems.</strong> |
Revision as of 15:06, 24 August 2005
These are gamevars which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of most of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync.
Do not attempt to redefine these or you will have problems.