Htflags: Difference between revisions
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A per-actor property, this controls special flags for sprites. | A per-actor property, this controls special flags for sprites. In the following listing, whenever a label for a value is defined in the global CON namespace by default, it is shown after the numeric value: | ||
'''1''' - Generates a shadow. See [[spriteshadow]].<br /> | '''1''' - SFLAG_SHADOW - Generates a shadow. See [[spriteshadow]].<br /> | ||
'''2''' - Turns [[spritepal|palette]] 6 whenever night vision goggles are used. See [[spritenvg]].<br /> | '''2''' - SFLAG_NVG - Turns [[spritepal|palette]] 6 whenever night vision goggles are used. See [[spritenvg]].<br /> | ||
'''4''' - The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]].<br /> | '''4''' - SFLAG_NOSHADE - The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]].<br /> | ||
'''8''' - Is a [[defineprojectile|projectile]].<br /> | '''8''' - Is a [[defineprojectile|projectile]].<br /> | ||
'''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]].<br /> | '''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]].<br /> | ||
'''32''' - Is an enemy. See [[useractor]].<br /> | '''32''' - SFLAG_BADGUY - Is an enemy. See [[useractor]].<br /> | ||
'''64''' - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> | '''64''' - SFLAG_NOPAL - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> | ||
'''128''' - Sprite will not be run through [[event]] code.<br /> | '''128''' - SFLAG_NOEVENTS - Sprite will not be run through [[event]] code.<br /> | ||
'''256''' - Sprite will not emit hardcoded Polymer-based lights.<br /> | '''256''' - SFLAG_NOLIGHT - Sprite will not emit hardcoded Polymer-based lights.<br /> | ||
'''512''' - | '''512''' - SFLAG_USEACTIVATOR - ''needs description''<br /> | ||
'''1024''' - | '''1024''' - internal, do not use<br /> | ||
'''2048''' - Sprite will | '''2048''' - SFLAG_NOCLIP - Sprite will call "[[clipmove]]()" with a [[clipmask]] of 0, skipping collision detection with other sprites to increase performance. (Specifically, to prevent runtime behavior that is quadratic with the number of sprites.) Useful for particle effects.<br /> | ||
SFLAG_SMOOTHMOVE - ''needs description''<br /> | |||
SFLAG_NOTELEPORT - ''needs description''<br /> | |||
'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.<br/> | '''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.<br/> |
Revision as of 09:12, 14 March 2013
A per-actor property, this controls special flags for sprites. In the following listing, whenever a label for a value is defined in the global CON namespace by default, it is shown after the numeric value:
1 - SFLAG_SHADOW - Generates a shadow. See spriteshadow.
2 - SFLAG_NVG - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - SFLAG_NOSHADE - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - SFLAG_BADGUY - Is an enemy. See useractor.
64 - SFLAG_NOPAL - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
128 - SFLAG_NOEVENTS - Sprite will not be run through event code.
256 - SFLAG_NOLIGHT - Sprite will not emit hardcoded Polymer-based lights.
512 - SFLAG_USEACTIVATOR - needs description
1024 - internal, do not use
2048 - SFLAG_NOCLIP - Sprite will call "clipmove()" with a clipmask of 0, skipping collision detection with other sprites to increase performance. (Specifically, to prevent runtime behavior that is quadratic with the number of sprites.) Useful for particle effects.
SFLAG_SMOOTHMOVE - needs description
SFLAG_NOTELEPORT - needs description
htflags is a bitfield, so add together the values you want and then set htflags to the sum.
This member can also be set using the per-sprite form of the spriteflags command.