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In the [[player]] structure, '''''ang''''' is the current angle that the player is facing. In the [[sprite]] structure, ang serves the same purpose. Note that for players, the | In the [[player]] structure, '''''ang''''' is the current angle that the player is facing. In the [[sprite]] structure, ang serves the same purpose. Note that for players, the angle member of the sprite referenced by [[i]] is updated to reflect this value once per tic. 2048 [[Build units]] corresponds to 360 degrees. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Latest revision as of 06:40, 1 June 2014
In the player structure, ang is the current angle that the player is facing. In the sprite structure, ang serves the same purpose. Note that for players, the angle member of the sprite referenced by i is updated to reflect this value once per tic. 2048 Build units corresponds to 360 degrees.