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E32 Profiles: Difference between revisions

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*"<u>game</u>" <string>: (global, duke3d-family, duke3d, nam, ww2gi) (theoretically [duke3d-based, sw, rr, tekwar, whaven-family, whaven, whaven2, corr8]); profiles not matching the current selection of the game tab are simply not shown
*"<u>game</u>" <string>: (global, duke3d-family, duke3d, nam, ww2gi) (theoretically [duke3d-based, sw, rr, tekwar, whaven-family, whaven, whaven2, corr8]); profiles not matching the current selection of the game tab are simply not shown
*"<u>commands</u>" { }: contains list of files/data to load
*"<u>commands</u>" { }: contains list of files/data to load
**con (-x)
**"<u>con</u>" (-x)
**def (-h)
**"<u>def</u>" (-h)
**conmodule (-mx)
**"<u>conmodule</u>" (-mx)
**defmodule (-mh)
**"<u>defmodule</u>" (-mh)
**grp/zip/pk3 (-g)
**"<u>grp</u>"/"<u>zip</u>"/"<u>pk3</u>" (-g)
**basedir (-game_dir)
**"<u>basedir</u>" (-game_dir)
**dir (-j)
**"<u>dir</u>" (-j)
**rts (-rts)
**"<u>rts</u>" (-rts)
**map (-map)
**"<u>map</u>" (-map)
**clipmap (-clipmap)
**"<u>clipmap</u>" (-clipmap)
**demo (-d)
**"<u>demo</u>" (-d)
*if a profile is ever force-disabled due to a conflict, its previous on/off status is never lost
*if a profile is ever force-disabled due to a conflict, its previous on/off status is never lost
*reference name, .e32 file name as passed to the game (absolute and relative accepted), and on/off parsed to .cfg in load order
*reference name, .e32 file name as passed to the game (absolute and relative accepted), and on/off parsed to .cfg in load order

Revision as of 14:09, 8 July 2012