E32 Profiles: Difference between revisions
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*"<u>game</u>" <string>: (global, duke3d-family, duke3d, nam, ww2gi) (theoretically [duke3d-based, sw, rr, tekwar, whaven-family, whaven, whaven2, corr8]); profiles not matching the current selection of the game tab are simply not shown | *"<u>game</u>" <string>: (global, duke3d-family, duke3d, nam, ww2gi) (theoretically [duke3d-based, sw, rr, tekwar, whaven-family, whaven, whaven2, corr8]); profiles not matching the current selection of the game tab are simply not shown | ||
*"<u>commands</u>" { }: contains list of files/data to load | *"<u>commands</u>" { }: contains list of files/data to load | ||
**con (-x) | **"<u>con</u>" (-x) | ||
**def (-h) | **"<u>def</u>" (-h) | ||
**conmodule (-mx) | **"<u>conmodule</u>" (-mx) | ||
**defmodule (-mh) | **"<u>defmodule</u>" (-mh) | ||
**grp/zip/pk3 (-g) | **"<u>grp</u>"/"<u>zip</u>"/"<u>pk3</u>" (-g) | ||
**basedir (-game_dir) | **"<u>basedir</u>" (-game_dir) | ||
**dir (-j) | **"<u>dir</u>" (-j) | ||
**rts (-rts) | **"<u>rts</u>" (-rts) | ||
**map (-map) | **"<u>map</u>" (-map) | ||
**clipmap (-clipmap) | **"<u>clipmap</u>" (-clipmap) | ||
**demo (-d) | **"<u>demo</u>" (-d) | ||
*if a profile is ever force-disabled due to a conflict, its previous on/off status is never lost | *if a profile is ever force-disabled due to a conflict, its previous on/off status is never lost | ||
*reference name, .e32 file name as passed to the game (absolute and relative accepted), and on/off parsed to .cfg in load order | *reference name, .e32 file name as passed to the game (absolute and relative accepted), and on/off parsed to .cfg in load order | ||