Ifcount: Difference between revisions

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ifcount <number>
ifcount <number>


This allows code to commence once the game has counted to <number> of game time units. Time units are 1/15 of a second.
Checks to see if the [[actor]] using the code has counted to <number> of game time units. One time unit is 1/15 of a second.

Revision as of 21:31, 23 December 2004

ifcount <number>

Checks to see if the actor using the code has counted to <number> of game time units. One time unit is 1/15 of a second.