Ifcount: Difference between revisions
Jump to navigation
Jump to search
BlasterDRP (talk | contribs) mNo edit summary |
BlasterDRP (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
ifcount <number> | ifcount <number> | ||
Checks to see if the [[actor]] using the code has counted to <number> of game time units. One time unit is 1/15 of a second. |
Revision as of 21:31, 23 December 2004
ifcount <number>
Checks to see if the actor using the code has counted to <number> of game time units. One time unit is 1/15 of a second.