Onevent: Difference between revisions
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[[endevent]] | [[endevent]] | ||
See the [[EDuke32 event list]] for a list of all currently valid [[event]]s in Eduke32. | See the [[EDuke32 event list]] for a list of all currently valid [[event]]s in Eduke32. |
Revision as of 21:33, 23 December 2004
onevent <event name> { code } endevent
Used outside of all actors. When the event called <event name> occurs, any following code occurs. endevent is used to end the statement. Set the gamevar RETURN to -1 inside an onevent statement to cancel to effects of the event.
Example code:
gamevar MYMEDPACK 100 1
onevent EVENT_TURNAROUND
palfrom 32 0 0 32
subvar MYMEDPACK 5
setvar RETURN -1
See the EDuke32 event list for a list of all currently valid events in Eduke32.