Maphack Language: Difference between revisions
m →angoff |
m →mdzoff |
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sprite ''spriteid'' '''mdzoff''' ''value'' | sprite ''spriteid'' '''mdzoff''' ''value'' | ||
Offsets the ''' | Offsets the '''z''' coordinate of the model's centerpoint, to be used in conjunction with '''pitch''' and '''roll'''. | ||
===away1=== | ===away1=== |
Revision as of 07:13, 17 March 2013
Maphacks are used to edit the positioning of objects and other parts of a level in cases where the maps cannot be redistributed.
sprite
sprite spriteid <token> [value]
sprite spriteid angoff value
sprite spriteid angleoff value
Rotates the model away from the starting angle of the sprite. A value of 2048 represents a full turn of 360 degrees.
notmd
sprite spriteid notmd
sprite spriteid notmd2
sprite spriteid notmd3
Renders a tile as a sprite instead of a model. This is achieved by altering the value of mdflags.
nomdanim
sprite spriteid nomdanim
sprite spriteid nomd2anim
sprite spriteid nomd3anim
Freezes any model animation in place. This is achieved by altering the value of mdflags.
sprite spriteid pitch value
Adjusts the model's pitch, i.e. bowing or falling backwards. A hackish method can be used to move the model away from clipping in a wall, by setting the sprite's mdzoff to a grossly high (or low negative) number, and setting a pitch of 1.
sprite spriteid roll value
Adjusts the model's roll, i.e. tilting to the side.
sprite spriteid mdxoff value
Offsets the x coordinate of the model's centerpoint, to be used in conjunction with pitch and roll.
sprite spriteid mdyoff value
Offsets the y coordinate of the model's centerpoint, to be used in conjunction with pitch and roll.
sprite spriteid mdzoff value
Offsets the z coordinate of the model's centerpoint, to be used in conjunction with pitch and roll.
away1
sprite spriteid away1
Moves the sprite away. (how?) This is achieved by altering the value of mdflags.
away2
sprite spriteid away2
Moves the sprite away. (how?) This is achieved by altering the value of mdflags.
light
light sector x y z range r g b radius faderadius angle horiz minshade maxshade priority tilenum
Displays a spotlight using the Polymer renderer.