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| get<struct>[<id>].<[[Full list of structure members|member]]> <[[gamevar]]><br>
| | #REDIRECT [[:Category:Event manipulation]] |
| set<struct>[<id>].<[[Full list of structure members|member]]> <value><br>
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| get<struct>var[<id>].<[[gamevar]]> <[[gamevar]]><br>
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| set<struct>var[<id>].<[[gamevar]]> <value><br>
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| getuserdef .<[[Members of the userdef structure|member]]> <[[gamevar]]><br>
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| setuserdef .<[[Members of the userdef structure|member]]> <value><br>
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| The '''get''' commands fetch one of the [[Full list of structure members|members of a structure]] into a [[gamevar]].
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| The '''set''' commands assign the value provided to the member.
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| The commands with the "var" suffix are used to access custom members for a struct, which are really just that ID's gamevars which have the per-<struct> flag set. So <code>setactorvar[THISACTOR].temp 0</code> is the same as <code>setvar temp 0</code>.
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| {| {{prettytable}}
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| !Struct!!ID type!!<nowiki>-</nowiki>'''var'''<nowiki>?</nowiki>!!Description!!Notes!!
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| |-
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| |[[Members of the sprite, hittype, and spriteext structures|actor]]
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| |[[sprite id]]
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| |Yes
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| |sprites and hittypes
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| |You can use [[THISACTOR]] as the id for current sprite.
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| |-
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| |[[Members of the tsprite structure|tspr]]
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| |[[sprite id]]
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| |No
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| |sprites' display properties
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| |Can only be used within [[EVENT_ANIMATESPRITES]] on sprites with [[mdflags]] containing flag 16.<br>You can use [[THISACTOR]] as the id for current sprite.
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| |-
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| |[[Members of the projectile structure|projectile]]
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| |[[tile number]]
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| |No
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| |projectile types
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| |-
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| |[[Members of the projectile structure|thisprojectile]]
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| |[[sprite id]]
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| |No
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| |individual projectiles
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| |You can use [[THISACTOR]] as the id for current sprite.
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| |-
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| |[[Members of the sector structure|sector]]
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| |[[sector id]]
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| |No
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| |sectors, floors, and ceilings
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| |You can use [[THISACTOR]] as the sector id for the sector in which the current actor is in.
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| |-
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| |[[Members of the wall structure|wall]]
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| |[[wall id]]
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| |No
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| |walls
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| |-
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| |[[Members of the player structure|player]]
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| |[[yvel|player id]]
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| |Yes
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| |players
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| |The player id is usually [[THISACTOR]], but [[screenpeek]] and [[myconnectindex]] are technically possible.
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| |-
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| |[[Members of the input structure|input]]
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| |[[yvel|player id]]
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| |No
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| |input
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| |Generally used within [[EVENT_PROCESSINPUT]].<br>The player id is usually provided by [[THISACTOR]]. It is unknown whether other values are useful or applicable.
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| |-
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| |[[Members of the userdef structure|userdef]]
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| |(none)
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| |No
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| |user preferences, game state
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| |Brackets are not required.
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| |}
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| [[Category:Structure member documentation]] | |