Talk:Htflags: Difference between revisions
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TheMechanic (talk | contribs) Created page with "Need confirmation if only flags with a "Provided CON Label" can be modified per actor within actor and event code?" |
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Need confirmation if only flags with a "Provided CON Label" can be modified per actor within actor and event code? | Need confirmation if only flags with a "Provided CON Label" can be modified per actor within actor and event code? | ||
Hi TheMechanic, | |||
That's correct, only the flags with a CON label can be modified in CON. The other flags are not parsed, some of these flags are implied by how your actor is defined, and some of these flags are just set and reset temporarily by Eduke32. | |||
For example SFLAG_SHADOW is parsed in gamedef.c/C_ParseCommand but SFLAG_DECAL is not there. | |||
Just wondering, what flag(s) were you looking to modify in your CON code? | |||
-jwaffe |
Latest revision as of 10:25, 31 January 2016
Need confirmation if only flags with a "Provided CON Label" can be modified per actor within actor and event code?
Hi TheMechanic,
That's correct, only the flags with a CON label can be modified in CON. The other flags are not parsed, some of these flags are implied by how your actor is defined, and some of these flags are just set and reset temporarily by Eduke32.
For example SFLAG_SHADOW is parsed in gamedef.c/C_ParseCommand but SFLAG_DECAL is not there.
Just wondering, what flag(s) were you looking to modify in your CON code?
-jwaffe