Command line options: Difference between revisions
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For example: eduke32 -g duke3d_flac_v4.zip | For example: eduke32 -g duke3d_flac_v4.zip | ||
Duke32_flac_v4 can be found here: http://sc55.duke4.net/games.php#duke3d | Duke32_flac_v4.zip can be found here: http://sc55.duke4.net/games.php#duke3d | ||
You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions. | You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions. |
Revision as of 19:14, 21 January 2017
Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map
Files can be *.grp/zip/con/def
To enable hi-def music packs, use the -g switch with eduke32.
For example: eduke32 -g duke3d_flac_v4.zip
Duke32_flac_v4.zip can be found here: http://sc55.duke4.net/games.php#duke3d
You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions.
Command | Description | Notes | |
---|---|---|---|
-addon [0,1,2,3] | Use one of the Megaton-edition packaged addons for duke3d | 0 = none, 1 = Duke it out in D.C., 2 = Duke: Nuclear Winter, 3 = Duke Caribbean: Life's a Beach | |
-cfg [file.cfg] | Use an alternate configuration file | ||
-clipmap [file.map] | Load an additional clipping map for use with clipshape | ||
-c# | Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn) | ||
-d [file.edm] | Play a demo | ||
-g [file.grp/.zip] | Use an extra group file | ||
-h [file.def] | Use an alternate def | ||
-j [dir] | Adds a directory to EDuke32's search list | ||
-l# | Warp to level # | see -v | |
-map [file.map] | Loads a map | ||
-mh [file.def] | Include an additional def module | ||
-mx [file.con] | Include an additional CON script module | ||
-m | Disable monsters | ||
-nam -ww2gi |
Run in NAM or WWII GI -compatible mode | ||
-server | Start multiplayer server | (see multiplayer) | |
-r | Record demo | ||
-s# | Set skill level (1-4) | ||
-setup -nosetup |
Enables/disables startup window | [only on Windows, SDL, and/or GTK2 environments] | |
-t# | Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All | ||
-usecwd | Read game data and configuration file from working directory | [non-Windows only] | |
-u######### | User's favorite weapon order | (default: 3425689071) | |
-v# | Warp to volume # | see -l | |
-x [game.con] | Load custom CON script | ||
-# | Load and run a game from slot # (0-9) | ||
-? --help |
Display this help message and exit | ||
-debughelp | Display debug parameters message and exit | ||
-a | Use fake player AI (fake multiplayer only) | ||
-cachesize # | Sets cache size, in Kb | ||
-fNUM | Send fewer packets in multiplayer (1, 2, 4) | (deprecated) | |
-game_dir [dir] | Duke3d_w32 compatibility option | see -j | |
-gamegrp | Selects which file to use as main grp | ||
-i# | Use networking mode (1/0) | ||
-name [name] | Player name in multiplay | ||
-nD | Dump default gamevars to gamevars.txt | ||
-noautoload | Disable loading content from autoload dir | ||
-nologo | Skip the logo anim | ||
-ns -nm |
Disable sound or music | ||
-q# | Fake multiplayer with # (2-8) players | ||
-rmnet | Use network config file | (OBSOLETE, see -net) | |
-stun | Use UDP hole punching for multiplayer connections | ||
-w | Show coordinates | ||
-z# -condebug |
Enable line-by-line CON compile debugging at level # |