Command line options: Difference between revisions
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You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions. | You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions. | ||
Any further information regarding the Roland SC-55 music packs (outside of the above site obviously) can be found in the Eduke32 forum thread below: | |||
https://forums.duke4.net/topic/2505-roland-sc-55-music-packs/ | |||
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Revision as of 20:40, 21 January 2017
Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map
Files can be *.grp/zip/con/def
To enable hi-def music packs, use the -g switch with eduke32.
For example: eduke32 -g duke3d_flac_v4.zip
Duke32_flac_v4.zip can be found here: http://sc55.duke4.net/games.php#duke3d
You can also substitute duke3d_flac_v4.zip with one of the other Duke3D music packs at the above link or other similar packs from other sites ending in those file extensions.
Any further information regarding the Roland SC-55 music packs (outside of the above site obviously) can be found in the Eduke32 forum thread below:
https://forums.duke4.net/topic/2505-roland-sc-55-music-packs/
Command | Description | Notes | |
---|---|---|---|
-addon [0,1,2,3] | Use one of the Megaton-edition packaged addons for duke3d | 0 = none, 1 = Duke it out in D.C., 2 = Duke: Nuclear Winter, 3 = Duke Caribbean: Life's a Beach | |
-cfg [file.cfg] | Use an alternate configuration file | ||
-clipmap [file.map] | Load an additional clipping map for use with clipshape | ||
-c# | Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn) | ||
-d [file.edm] | Play a demo | ||
-g [file.grp/.zip] | Use an extra group file | ||
-h [file.def] | Use an alternate def | ||
-j [dir] | Adds a directory to EDuke32's search list | ||
-l# | Warp to level # | see -v | |
-map [file.map] | Loads a map | ||
-mh [file.def] | Include an additional def module | ||
-mx [file.con] | Include an additional CON script module | ||
-m | Disable monsters | ||
-nam -ww2gi |
Run in NAM or WWII GI -compatible mode | ||
-server | Start multiplayer server | (see multiplayer) | |
-r | Record demo | ||
-s# | Set skill level (1-4) | ||
-setup -nosetup |
Enables/disables startup window | [only on Windows, SDL, and/or GTK2 environments] | |
-t# | Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All | ||
-usecwd | Read game data and configuration file from working directory | [non-Windows only] | |
-u######### | User's favorite weapon order | (default: 3425689071) | |
-v# | Warp to volume # | see -l | |
-x [game.con] | Load custom CON script | ||
-# | Load and run a game from slot # (0-9) | ||
-? --help |
Display this help message and exit | ||
-debughelp | Display debug parameters message and exit | ||
-a | Use fake player AI (fake multiplayer only) | ||
-cachesize # | Sets cache size, in Kb | ||
-fNUM | Send fewer packets in multiplayer (1, 2, 4) | (deprecated) | |
-game_dir [dir] | Duke3d_w32 compatibility option | see -j | |
-gamegrp | Selects which file to use as main grp | ||
-i# | Use networking mode (1/0) | ||
-name [name] | Player name in multiplay | ||
-nD | Dump default gamevars to gamevars.txt | ||
-noautoload | Disable loading content from autoload dir | ||
-nologo | Skip the logo anim | ||
-ns -nm |
Disable sound or music | ||
-q# | Fake multiplayer with # (2-8) players | ||
-rmnet | Use network config file | (OBSOLETE, see -net) | |
-stun | Use UDP hole punching for multiplayer connections | ||
-w | Show coordinates | ||
-z# -condebug |
Enable line-by-line CON compile debugging at level # |