Floorstat: Difference between revisions

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m Adding in weird behavior I just found
Jwaffe (talk | contribs)
m Added where this is used.
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The known values are below:
The known values are below:


:'''1''' = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player.
:'''1''' = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player. This is used for the space ship in the beginning of E2L1.
:'''2''' = Bit 1: Floor is sloped
:'''2''' = Bit 1: Floor is sloped
:'''4''' = Bit 2: Floor Texture's x & y is swapped
:'''4''' = Bit 2: Floor Texture's x & y is swapped

Revision as of 09:15, 16 July 2017

floorstat is a sector-structure member similar to cstat, as it is a bitfield.

The known values are below:

1 = Bit 0: Floor is a parallax sky/texture. Also, for subway car sectors, if you set this bit to 1, it will shoot RPGs at the nearest player. This is used for the space ship in the beginning of E2L1.
2 = Bit 1: Floor is sloped
4 = Bit 2: Floor Texture's x & y is swapped
8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
16 = Bit 4: Floor Texture's x is flipped
32 = Bit 5: Floor Texture's y is flipped
64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
128 = Bit 7: Masked Floor (different from being clear only for TROR-extended floors)
256 = Bit 8: Translucent Masked Floor
384 = Bit 7&8: Reverse Translucent Masked Floor
512 = Bit 9: Floor blocks movement (for TROR)
1024 = Bit 10: Floor is a TROR floor
2048 = Bit 11: Floor blocks projectiles (for TROR)

See ceilingstat.