Xrepeat: Difference between revisions

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See [[sizeat]] and [[sizeto]].
See [[sizeat]] and [[sizeto]].


Setting a sprite's xrepeat to 0 is equivalent to calling the [[killit]] command from that actor. As with killit, such an operation comes with caveats, so see that command's page for the more information.
Setting a sprite's xrepeat to 0 is almost equivalent to calling the [[killit]] command from that actor, except that unlike killit, the caller's code execution is not terminated afterward. As with killit, such an operation comes with caveats, so see that command's page for the more information.


==Wall==
==Wall==

Revision as of 09:49, 26 May 2018

xrepeat and yrepeat are members of the sprite and wall structs, where they control sizes. The term "repeat" connotes "how much distance should there be before another copy of the tile were to be drawn".

The range of values is 0 to 255, inclusive.

Sprite

xrepeat and yrepeat are the x and y scale of the sprite, respectively. These are the same values that are set by the sizeat command. Thus:

setactor[THISACTOR].xrepeat 40
setactor[THISACTOR].yrepeat 40

is equivalent to

sizeat 40 40

See sizeat and sizeto.

Setting a sprite's xrepeat to 0 is almost equivalent to calling the killit command from that actor, except that unlike killit, the caller's code execution is not terminated afterward. As with killit, such an operation comes with caveats, so see that command's page for the more information.

Wall

In the wall struct, xrepeat and yrepeat are the size\stretch of the texture used (if any).