Killit: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | Execution of subsequent code is halted in a fashion similar to '''[[return]]'''. | ||
This command only truly takes effect for sprites with certain [[statnum]]s. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues. | This command only truly takes effect for sprites with certain [[statnum]]s. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance and logic issues. | ||
*STAT_ACTOR | *STAT_ACTOR |
Revision as of 20:45, 21 May 2018
killit
Used within an actor's code in order to delete it from a map.
Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.
Execution of subsequent code is halted in a fashion similar to return.
This command only truly takes effect for sprites with certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance and logic issues.
- STAT_ACTOR
- STAT_MISC