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LordMisfit (talk | contribs) m Sorry if this is clutter, but I figure I should log this info until it's confirmed this is meant to be the case or a proper input bit check for "Alternate Weapon" is added instead. :V |
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INPUT_RESERVED will only display "!!! INCORRECT VERSION !!!" message. | INPUT_RESERVED will only display "!!! INCORRECT VERSION !!!" message. | ||
== Weapons == | |||
'''This technique does not work properly with the weapon selection keys''', however. They share four bits in the second-to-lowest byte, which represent the number of the corresponding weapon. They can be decoded as follows: | '''This technique does not work properly with the weapon selection keys''', however. They share four bits in the second-to-lowest byte, which represent the number of the corresponding weapon. They can be decoded as follows: | ||
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endswitch | endswitch | ||
== Flags == | |||
{{Bits}} | |||
[[Category:Bitfields]] | [[Category:Bitfields]] | ||
[[Category:Input structure members]] | [[Category:Input structure members]] |
Latest revision as of 16:44, 20 February 2020
'bits' is a bitfield indicating which buttons the player is pressing. A particular button press can be checked by using ifvarand with the values listed at the end of this article.
INPUT_RESERVED will only display "!!! INCORRECT VERSION !!!" message.
Weapons
This technique does not work properly with the weapon selection keys, however. They share four bits in the second-to-lowest byte, which represent the number of the corresponding weapon. They can be decoded as follows:
getinput[THISACTOR].bits temp shiftvarr temp 8 andvar temp 0xF switch temp case 1 //"1" pressed break case 2 //"2" pressed break //etc. case 10 //"0" pressed break case 11 //previous weapon break case 12 //next weapon break endswitch
Flags
The following values are used with bits.
WARNING: All weapon bits operate on non-power-of-two!
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | INPUT_JUMP | ||
No | 2 | INPUT_CROUCH | ||
No | 4 | INPUT_FIRE | ||
No | 8 | INPUT_AIM_UP | ||
No | 16 | INPUT_AIM_DOWN | ||
No | 32 | INPUT_RUNNING | ||
No | 64 | INPUT_LOOK_LEFT | ||
No | 128 | INPUT_LOOK_RIGHT | ||
No | 256 | INPUT_WEAPON_1 | ||
No | 512 | INPUT_WEAPON_2 | ||
No | 768 | INPUT_WEAPON_3 | NPOT | |
No | 1024 | INPUT_WEAPON_4 | ||
No | 1280 | INPUT_WEAPON_5 | NPOT | |
No | 1536 | INPUT_WEAPON_6 | NPOT | |
No | 1792 | INPUT_WEAPON_7 | NPOT | |
No | 2048 | INPUT_WEAPON_8 | ||
No | 2304 | INPUT_WEAPON_9 | NPOT | |
No | 2560 | INPUT_WEAPON_10 | NPOT | |
No | 2816 | INPUT_WEAPON_PREV | NPOT | |
No | 3072 | INPUT_WEAPON_NEXT | NPOT | |
No | 3328 | INPUT_ALT_WEAPON | Note: NPOT. Not defined as a macro in the source. | |
No | 3584 | INPUT_LAST_WEAPON | Note: NPOT. Not defined as a macro in the source. | |
No | 4096 | INPUT_STEROIDS | ||
No | 8192 | INPUT_LOOK_UP | ||
No | 16384 | INPUT_LOOK_DOWN | ||
No | 32768 | INPUT_NIGHTVISION | ||
No | 65536 | INPUT_MEDKIT | ||
No | 131072 | INPUT_RESERVED | ||
No | 262144 | INPUT_CENTER_VIEW | ||
No | 524288 | INPUT_HOLSTER_WEAPON | ||
No | 1048576 | INPUT_INVENTORY_LEFT | ||
No | 2097152 | INPUT_PAUSE | ||
No | 4194304 | INPUT_QUICK_KICK | ||
No | 8388608 | INPUT_AIM_MODE | ||
No | 16777216 | INPUT_HOLODUKE | ||
No | 33554432 | INPUT_JETPACK | ||
No | 67108864 | INPUT_QUIT | ||
No | 134217728 | INPUT_INVENTORY_RIGHT | ||
No | 268435456 | INPUT_TURN_AROUND | ||
No | 536870912 | INPUT_OPEN | ||
No | 1073741824 | INPUT_INVENTORY | ||
No | 2147483648 | INPUT_ESC |
Defines |
define INPUT_JUMP 0x00000001 define INPUT_CROUCH 0x00000002 define INPUT_FIRE 0x00000004 define INPUT_AIM_UP 0x00000008 define INPUT_AIM_DOWN 0x00000010 define INPUT_RUNNING 0x00000020 define INPUT_LOOK_LEFT 0x00000040 define INPUT_LOOK_RIGHT 0x00000080 define INPUT_WEAPON_1 0x00000100 define INPUT_WEAPON_2 0x00000200 define INPUT_WEAPON_3 0x00000300 define INPUT_WEAPON_4 0x00000400 define INPUT_WEAPON_5 0x00000500 define INPUT_WEAPON_6 0x00000600 define INPUT_WEAPON_7 0x00000700 define INPUT_WEAPON_8 0x00000800 define INPUT_WEAPON_9 0x00000900 define INPUT_WEAPON_10 0x00000A00 define INPUT_WEAPON_PREV 0x00000B00 define INPUT_WEAPON_NEXT 0x00000C00 define INPUT_ALT_WEAPON 0x00000D00 define INPUT_LAST_WEAPON 0x00000E00 define INPUT_STEROIDS 0x00001000 define INPUT_LOOK_UP 0x00002000 define INPUT_LOOK_DOWN 0x00004000 define INPUT_NIGHTVISION 0x00008000 define INPUT_MEDKIT 0x00010000 define INPUT_RESERVED 0x00020000 define INPUT_CENTER_VIEW 0x00040000 define INPUT_HOLSTER_WEAPON 0x00080000 define INPUT_INVENTORY_LEFT 0x00100000 define INPUT_PAUSE 0x00200000 define INPUT_QUICK_KICK 0x00400000 define INPUT_AIM_MODE 0x00800000 define INPUT_HOLODUKE 0x01000000 define INPUT_JETPACK 0x02000000 define INPUT_QUIT 0x04000000 define INPUT_INVENTORY_RIGHT 0x08000000 define INPUT_TURN_AROUND 0x10000000 define INPUT_OPEN 0x20000000 define INPUT_INVENTORY 0x40000000 define INPUT_ESC 0x80000000 |