Multimode: Difference between revisions
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Returns the number of players in the game. | |||
In singleplayer, it is set to 1. | In singleplayer, it is set to 1. | ||
''' | The player IDs range from zero to '''MULTIMODE''' minus 1. | ||
In the original Duke Nukem 3D, once a player quit, '''MULTIMODE''' would decrease permanently, meaning it was impossible for a new player to join mid-game. | |||
It can also be used for when making a loop through all players. Example: | It can also be used for when making a loop through all players. Example: | ||
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} | } | ||
endevent | endevent | ||
While '''MULTIMODE''' stores the total of player in the game, [[numplayers]] stores only non-bot players. | |||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Revision as of 05:22, 19 February 2020
Returns the number of players in the game.
In singleplayer, it is set to 1.
The player IDs range from zero to MULTIMODE minus 1.
In the original Duke Nukem 3D, once a player quit, MULTIMODE would decrease permanently, meaning it was impossible for a new player to join mid-game.
It can also be used for when making a loop through all players. Example:
appendevent EVENT_WORLD for My_Player range MULTIMODE { [...] } endevent
While MULTIMODE stores the total of player in the game, numplayers stores only non-bot players.