Pals: Difference between revisions

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It is correct. The internal pals array holds 4 values, but the structure is only 3.
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Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]].
Member of the [[player]] struct; '''''pals #''''' is an array which controls the screen tint values induced by [[palfrom]]. See [[pals_time]].


'''''pals''''' is a 4-component array. The first value is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint. This mirrors the structure of the palfrom command.
'''''pals''''' is a 3-component array. [[pals_time]] is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.


[[Category:Player structure members]]
[[Category:Player structure members]]

Revision as of 00:41, 20 February 2020

Member of the player struct; pals # is an array which controls the screen tint values induced by palfrom. See pals_time.

pals is a 3-component array. pals_time is the 6-bit (0-63) intensity value which controls the initial translucency of the tint before it fades out. The remaining three values are the 6-bit (0-63) RGB color values of the tint.