Draw yxaspect: Difference between revisions
Created page with "Global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command. Default value is 65536. Setting it to (65536 * 5 / 6) will make weapo..." |
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'''draw_yxaspect''' is the global y/z aspect of tiles drawn on the screen using [[rotatesprite]] or another screen drawing command. | |||
Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect. | Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect. | ||
Latest revision as of 04:59, 21 February 2020
draw_yxaspect is the global y/z aspect of tiles drawn on the screen using rotatesprite or another screen drawing command.
Default value is 65536. Setting it to (65536 * 5 / 6) will make weapons, menus and etc to have a square pixel aspect.
See also draw_y.