PROJ DECAL: Difference between revisions

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'''PROJ_DECAL''' is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.
'''defineprojectile''' <tilenum> '''PROJ_DECAL''' <tilenum>


Syntax is:
PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.
 
[[defineprojectile]] <tile number> PROJ_DECAL <number>


Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Revision as of 05:13, 21 February 2020

defineprojectile <tilenum> PROJ_DECAL <tilenum>

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Doesn't work with bullet type projectiles fired by actors other than players.