PROJ DECAL: Difference between revisions

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'''defineprojectile''' <tilenum> '''PROJ_DECAL''' <tilenum>
'''defineprojectile''' <tilenum> '''PROJ_DECAL''' <decal tilenum>


PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.
PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.


Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Where <decal tilenum> is the tilenum of the decal used. Only works with bullet projectiles.


Doesn't work with bullet type projectiles fired by actors other than players.
Doesn't work with bullet type projectiles fired by actors other than players.


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 05:14, 21 February 2020

defineprojectile <tilenum> PROJ_DECAL <decal tilenum>

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.

Where <decal tilenum> is the tilenum of the decal used. Only works with bullet projectiles.

Doesn't work with bullet type projectiles fired by actors other than players.