PROJ DECAL: Difference between revisions
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'''defineprojectile''' <tilenum> '''PROJ_DECAL''' <tilenum> | '''defineprojectile''' <tilenum> '''PROJ_DECAL''' <decal tilenum> | ||
PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes. | PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes. | ||
Where < | Where <decal tilenum> is the tilenum of the decal used. Only works with bullet projectiles. | ||
Doesn't work with bullet type projectiles fired by actors other than players. | Doesn't work with bullet type projectiles fired by actors other than players. | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:14, 21 February 2020
defineprojectile <tilenum> PROJ_DECAL <decal tilenum>
PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.
Where <decal tilenum> is the tilenum of the decal used. Only works with bullet projectiles.
Doesn't work with bullet type projectiles fired by actors other than players.