PROJ VEL: Difference between revisions
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For reference: | For reference: | ||
*RPG | *'''RPG:''' 644 | ||
*Devastator | *'''Devastator:''' 644 | ||
*Cycloid Emperor rocket | *'''Cycloid Emperor rocket:''' 772 | ||
*Shrinker | *'''Shrinker:''' 768 | ||
*Freeze Blast | *'''Freeze''' Blast:''' 644 | ||
*Laser | *'''Laser:''' 840 | ||
*Spit | *'''Spit:''' 292 | ||
*Mental Blast | *'''Mental Blast:''' 348 [Octabrain] / 644 [Cycloid Emperor] | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 05:19, 21 February 2020
defineprojectile <tilenum> PROJ_VEL <velocity>
PROJ_VEL is a defineprojectile property used to set the velocity of a projectile.
Where <velocity> is the speed of the projectile. Values over 1000 are not encouraged. Use PROJ_VEL_MULT to go at higher speeds.
For reference:
- RPG: 644
- Devastator: 644
- Cycloid Emperor rocket: 772
- Shrinker: 768
- Freeze Blast: 644
- Laser: 840
- Spit: 292
- Mental Blast: 348 [Octabrain] / 644 [Cycloid Emperor]