PROJ VEL: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
No edit summary
Fox (talk | contribs)
No edit summary
Line 7: Line 7:
For reference:
For reference:


*RPG speed: 644
*'''RPG:''' 644
*Devastator speed: 644
*'''Devastator:''' 644
*Cycloid Emperor rocket speed: 772
*'''Cycloid Emperor rocket:''' 772
*Shrinker speed: 768
*'''Shrinker:''' 768
*Freeze Blast speed: 644
*'''Freeze''' Blast:''' 644
*Laser speed: 840
*'''Laser:''' 840
*Spit speed: 292
*'''Spit:''' 292
*Mental Blast speed: 348 [Octabrain] / 644 [Cycloid Emperor]
*'''Mental Blast:''' 348 [Octabrain] / 644 [Cycloid Emperor]


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 05:19, 21 February 2020

defineprojectile <tilenum> PROJ_VEL <velocity>

PROJ_VEL is a defineprojectile property used to set the velocity of a projectile.

Where <velocity> is the speed of the projectile. Values over 1000 are not encouraged. Use PROJ_VEL_MULT to go at higher speeds.

For reference:

  • RPG: 644
  • Devastator: 644
  • Cycloid Emperor rocket: 772
  • Shrinker: 768
  • Freeze Blast: 644
  • Laser: 840
  • Spit: 292
  • Mental Blast: 348 [Octabrain] / 644 [Cycloid Emperor]