Skybox (DEF): Difference between revisions
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(or '''up''' / '''ceiling''' / '''ceil''' )<br /> | (or '''up''' / '''ceiling''' / '''ceil''' )<br /> | ||
(or '''dn''' / '''floor''' / '''bottom''') | (or '''dn''' / '''floor''' / '''bottom''') | ||
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Revision as of 06:50, 21 February 2020
skybox { [...] }
Defines a skybox that overrides a parallaxing floor or ceiling in OpenGL rendering modes.
NOTE: All six faces are required to be specified.
Tokens
tile <tilenum>
Specifies the ART file tile to override.
pal <palnum>
Specifies the palette number the skybox should happen for.
front <filename> |
(or ft / forward ) |
Defines a single face of the skybox where facename may be any of these keywords appropriate for the face in question.
Examples
Example:
skybox { tile 3586 pal 0 front "mymod/sky_1.png" nocompress right "mymod/sky_2.png" nocompress back "mymod/sky_3.png" nocompress left "mymod/sky_4.png" nocompress top "mymod/sky_5.png" nocompress down "mymod/sky_6.png" nocompress }