Texture (DEF): Difference between revisions

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| valign="top" | '''file''' <filename>
| valign="top" | '''file''' <filename>
| width="20px" |
| width="20px" |
| valign="top" | (or '''name'''
| valign="top" | (or '''name''')
|-
|-
|}
|}

Revision as of 09:07, 22 February 2020

texture <tilenum> { [...] }

Defines a Hightile texture to replace an ART-file tile. <tilenum> may be a number, or a defined label.

Tokens

pal <palnum> { [...] }

Replaces the palette <palnum>. If a palette has no pal definition palette 0 definition will be used. Tint will not be used on palettes defined with this instruction.

The brace-enclosed block may contain these instructions:

file <filename> (or name)
Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
alphacut <cutoff-value>
Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.
nocompress
Prevents the texture from being compressed using S3TC if texture compression is enabled.
nodownsize
Prevents the texture from being downsized.
xscale <value>
yscale <value>
Sets the scale of the hightile texture in relation to the original texture. A <value> of 1.0 makes it the same size, higher makes it cover more then the original tile and smaller makes it cover a smaller area. xscale (aka scale, detailscale, intensity) sets the horizontal scale and yscale sets the vertical scale.

detail { [...] }

Defines a detail texture for the texture. The brace-enclosed block may contain these instructions:

file <filename>
Specifies which detail texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.
scale <value>
<value> is a positive floating-point value that'll determine how much your detail map should repeat on your diffuse map (if you want your detail map to repeat five times, use a 1/5 scale : 0.2).

glow { [...] }

Defines a glow map for the texture. The brace-enclosed block may contain these instructions:

file <filename>
Specifies which glow map file to use. This instruction must be supplied.

Examples

texture 3586 {
  pal 0 { file "mymod/tree.png" }
  pal 21 { file "mymod/tree_red.png" xscale 2.0 yscale 2.0 alphacut 0 nodownsize nocompress }
  glow { file "mymod/tree_light.png" }
  detail { file "mymod/plant_texture.png" scale 0.5 }
}