Tilefromtexture (DEF): Difference between revisions

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{{Under construction}}
'''tilefromtexture''' <tilenum> { [...] }
'''tilefromtexture''' <tilenum> { [...] }


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The texture will be converted to the game palette without fullbright colors.
The texture will be converted to the game palette without fullbright colors.
'''texture'''
DESCRIPTION
'''texture'''
DESCRIPTION
'''ifcrc''' <value>
DESCRIPTION
'''ifmatch''' { [...] }
DESCRIPTION
:: '''crc32''' <value>
:: DESCRIPTION
:: '''size''' <width> <height>
:: DESCRIPTION


[[Category:DEF commands]]
[[Category:DEF commands]]

Revision as of 00:43, 23 February 2020

This page is under construction.
Please help review and edit this page.

tilefromtexture <tilenum> { [...] }

Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.

Tokens

file <filename> (or name)

Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.

alphacut <value>

Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.

xoffset <value> (or xoff)

Set the x-offset of the tile.

yoffset <value> (or yoff)

Set the y-offset of the tile.

texhitscan

Set texture hitscan for the tile.

nofullbright

The texture will be converted to the game palette without fullbright colors.

texture

DESCRIPTION

texture

DESCRIPTION

ifcrc <value>

DESCRIPTION

ifmatch { [...] }

DESCRIPTION

crc32 <value>
DESCRIPTION
size <width> <height>
DESCRIPTION