Basepalette (DEF): Difference between revisions

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{{Under construction}}
'''basepalette''' <basepal> { [...] }
'''basepalette''' <basepal> { [...] }


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  basepalette 2 { raw { file "basepal.raw" offset 768 } }
  basepalette 2 { raw { file "basepal.raw" offset 768 } }
  basepalette 3 { raw { file "basepal.raw" offset 1536 } }
  basepalette 3 { raw { file "basepal.raw" offset 1536 } }
[[Category:WIP pages]]


[[Category:DEF commands]]
[[Category:DEF commands]]

Revision as of 05:59, 22 February 2020

This page is under construction.
Please help review and edit this page.

basepalette <basepal> { [...] }

Loads a base palette from a raw image file.

The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.

A single image file may contain multiple base palettes, and offset can used to locate it.

Not to be confused with lookup palette. See also palette listing.

Tokens

raw { [...] }

Description.

file <filename>
Description.
offset <value>
Description.
shiftleft <>
Description.

copy <palnum>

Description.

undef <>

Description.

Examples

The following PNG image contains all base palettes in Duke Nukem 3D v1.5:

This example will load 3 base palettes in the same file:

basepalette 1 { raw { file "basepal.raw" } }
basepalette 2 { raw { file "basepal.raw" offset 768 } }
basepalette 3 { raw { file "basepal.raw" offset 1536 } }