Basepalette (DEF): Difference between revisions
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{{Under construction}} | |||
'''basepalette''' <basepal> { [...] } | '''basepalette''' <basepal> { [...] } | ||
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basepalette 2 { raw { file "basepal.raw" offset 768 } } | basepalette 2 { raw { file "basepal.raw" offset 768 } } | ||
basepalette 3 { raw { file "basepal.raw" offset 1536 } } | basepalette 3 { raw { file "basepal.raw" offset 1536 } } | ||
[[Category:DEF commands]] | [[Category:DEF commands]] |
Revision as of 05:59, 22 February 2020
This page is under construction. Please help review and edit this page. |
basepalette <basepal> { [...] }
Loads a base palette from a raw image file.
The image file must NOT contain a 256 color table of its own. Each pixel from the image will be converted to a color in the base palette.
A single image file may contain multiple base palettes, and offset can used to locate it.
Not to be confused with lookup palette. See also palette listing.
Tokens
raw { [...] }
Description.
- file <filename>
- Description.
- offset <value>
- Description.
- shiftleft <>
- Description.
copy <palnum>
Description.
undef <>
Description.
Examples
The following PNG image contains all base palettes in Duke Nukem 3D v1.5:
This example will load 3 base palettes in the same file:
basepalette 1 { raw { file "basepal.raw" } } basepalette 2 { raw { file "basepal.raw" offset 768 } } basepalette 3 { raw { file "basepal.raw" offset 1536 } }